My name is Eric Stockselius, and I am a Level Designer with a background in visual arts and media production.
Before studying Level Design at The Game Assembly, I worked in illustration, animation, and television production. While the mediums have changed, my interest has remained the same: understanding how visual experiences can communicate ideas, guide attention, and create emotion.
Today, my approach to level design is strongly shaped by that visual background. I am particularly interested in atmosphere, exploration, and visual guidance, creating spaces that feel memorable to inhabit while naturally directing players through an experience. I enjoy working closely with other disciplines, developing ideas through iteration, and creating places that invite curiosity and leave a lasting impression on the player.