BLOOM ETERNAL

TOP-DOWN ACTION-ADVENTURE

“A corruption has consumed your home. As the forest’s last hope, solve puzzles and fight corrupted bugs to restore what once was”

My Contribution

Designed multiple levels with a focus on visual design. Contributed to set dressing across the project

Summary:

4 Programmers
4 Graphics Artist
2 Animators
2 Level Designers

Production Time:
8 Weeks Half-Time

Engine:
Unity 
“TGE” Game Engine